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Hello again, first off thank you for the correction of the skills not having there assigned attributes. Now that I have updated to 0.3.11 it turns out that the edit button is not working and I can not…
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The following test gives a counterexample that does not seem to reproduce in foundry:
```solidity
function prove_nested_append(uint v, uint w) public {
arr2.push([v,w]);
arr2…
d-xo updated
3 months ago
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Tutorial: Building an Merkle Tree Airdrop Contract using Solidity on Foundry
1. Introduction
Airdrops involve distributing tokens to a predefined set of addresses. A Merkle tree is a data structur…
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### Component
Forge
### Describe the feature you would like
Hey. I just ran into a problem that wasted more time that I'm willing to admit.
Foundry has a feature where tests named `testFailSomet…
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## Environment
- OS: [Ubuntu Ubuntu 22.04.2]
- Hardware (GPU, or instance type): [DGX with 8xH100, CUDA 12.0]
## To reproduce
Steps to reproduce the behavior:
Using the mosaic [codeba…
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### Component
Anvil
### Describe the feature you would like
Hi! Would it be possible to implement `anvil_enableTraces`?
It is listed in the Foundry book, but it isn't currently implemented.
W…
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### Which components does the task require to be changed? (think hard pls)
snforge
### Description
When calling `snforge init ` there is a `.gitignore` file created, that states what files sh…
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Hello
I tried using Follow Me! in v10, but everytime I had someone follow another character, it resulted in the message "I collided with a wall; stopped following X" even though there is no wall. A…
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```
$ anvil
_ _
(_) | |
__ _ _ __ __ __ _ | |
/ _` | | '_ \ \ \ / / | | | |
| (_| | | | | | \ V / | | | |
…
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I have been asked to test V12 but this module shows total incompatibility. As I and others stream our game, I have opted to wait until needed modules are updated.