-
```
OpenNERO is currently somewhat of a hog for CPU resources - it only uses one
core, but it uses it fairly heavily. This can lead to low frame rate on some
systems and for some tasks/mods.
One po…
-
```
OpenNERO is currently somewhat of a hog for CPU resources - it only uses one
core, but it uses it fairly heavily. This can lead to low frame rate on some
systems and for some tasks/mods.
One po…
-
```
OpenNERO is currently somewhat of a hog for CPU resources - it only uses one
core, but it uses it fairly heavily. This can lead to low frame rate on some
systems and for some tasks/mods.
One po…
-
```
OpenNERO is currently somewhat of a hog for CPU resources - it only uses one
core, but it uses it fairly heavily. This can lead to low frame rate on some
systems and for some tasks/mods.
One po…
-
So recently I came across with an annoying incompatibility:
I can't use the library with Unity Engine to build an Android game.
I can't add the reference to Mono.Android because it requires a higher …
-
### Godot version
3.4 stable
### System information
Android devices, Build system - Linux, Gles3
### Issue description
In android developer console I getting a huge crashes:
```
sign…
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**Describe the project you are working on:**
A network test
**Describe the problem or limitation you are having in your project:**
there is no way to change the LineEdit control's caret
**Desc…
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-