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**Material Maker version:**
v1.3
**OS/device including version:**
Win10 RTX 3070
**Issue description:**
I export a MM-material to godot.
In Godot I have a nice working material but now…
nan0m updated
6 months ago
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### Tested versions
- reproducible with Godot v4.3.beta2.official.b75f0485b
### System information
Android 14 - Godot Engine v4.3.beta2.official.b75f0485b - Forward Mobile
### Issue descri…
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### Tested versions
Reproducible in: 4.3.stable, **4.3.rc1**
Not reproducible in: **4.3.beta3**, 4.3.beta2, 4.3.beta1, 4.2.stable
### System information
Device: Moto G84, OS: Android 14, Ren…
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When the game closes using your plugin, it logs the next errors:
USER ERROR: Editor plugin is not registered: GifToSpriteFramesPlugin at: godot::EditorPlugins::remove_plugin_class (godot-cpp\src\cl…
Ketei updated
9 months ago
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Game shall show last N (5-10) logs from the game engine.
They shall be displayed in one of the corners of the screen.
Event are stored at: EventsManager.LastActions
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On windows, in my project, it seems inconsistent, but either Gyro will work or Godot button/axis inputs will work, not both together
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
I'm just going quote reduz here because he said it best:
>Several user…
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**Describe the project you are working on:**
We have a huge community made game maker project with assets from over 50 people + a lot of assets already in the base game, I wanted to see if we could m…
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### Describe the project you are working on:
A game with ***user-generated content*** (and less of a modding support).
Mostly related to godotengine/godot#17848.
Also [Goost](https://goostengine.…
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https://github.com/godotengine/godot-proposals/discussions/9431
the discussion is above, if clap plugins could be made with Godot it would dominate the plugin market,