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I really like the new implementation of palettisation, looks very authentic. Though I was wondering if it would be possible to implement something like the "Balanced" dither that Ironwail has. It make…
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Title. I don't know if this is actually intended, but, compared to QE (Quake Enhanced) and QSS, when firing the Nailgun or Super Nailgun with v_gunkick 2, the screen doesn't tilt as much. For instance…
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Client-side QuakeC is currently supported by QuakeSpasm-Spiked and vkQuake and is necessary for things like custom HUDs in AD and Alkaline, and AD's custom particle system. This is the one major featu…
h4724 updated
2 years ago
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I'm currently running v0.6.0 built from source, on Linux (elementary/Ubuntu).
This is a minor thing but it bites me surprisingly often. For example I'll launch directly into some map using a shortc…
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I've seen the bullet of the nailgun in the original game (with MarkV and Ironwail at least) won't come out of the nailgun barrels, as explained in this topic on GOG https://www.gog.com/forum/quake_ser…
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Hi, I'm trying to run this on an unholy abomination of a laptop that should theoretically (at least I think so, not sure) be able to run it, but whenever I try to, I run into this error message.
![Ca…
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A few map developers forgot to name textures in their maps and therefore they do not currently load.
The most popular map where this happens is aerowalk, which has 3 unnamed textures.
unnamed16…
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I just made a little test map to check out my Trenchbroom setup and got a weird bug where some func_illusionary brushes (the stuff with the teleporter textures) disappear from a certain vantage point.…
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**Is your feature request related to a problem? Please describe.**
Skyboxes can only be loaded in EZQuake manually by the end-user, by having them enter a `r_skyname` value. Since skyboxes are ofte…