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**Describe the bug**
Turning on "Add Polyglot's fonts to Core" removes user-uploaded fonts and prevents uploading new fonts
**To Reproduce**
Steps to reproduce the behavior:
1. Upload a font in …
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Current damage calculation for Hex ignors the damage rolled via the roll dialog, instead reroll the dice using the same function. It would better if the rolled results are kept, and only roll the d6s …
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**Describe the bug**
When using item piles, I do not get to set permission settings, thus my players cannot interact with the merchant.
**To Reproduce**
Steps to reproduce the behavior:
1. Downl…
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In GitLab by @w15p on Feb 9, 2023, 13:20
I'm trying to get an implementation of Magic Missile that will apply missiles to each target in order and am running into a problem on how/where to modify the…
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**Describe the bug**
Shops wont open after update and all prices are marked as undefined.
**To Reproduce**
Steps to reproduce the behavior:
Boot Module / game
Open shop, as player
Doesn't op…
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Hello, i wanted to ask if it is plausible to implement a feature which enables players to summon companions with GM permission instead of giving players all Permissions needed for summoning?
As far a…
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**Describe the bug**
WHen I am using an s3 bucket for an autoanimations & jb2a_patreon animation location, either via the overall bucket setting of autoanimations or by an explicit aws s3 URL overri…
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Current theory is that animations would only work if the token "Represents" the actual actor doing the roll.
Making sure updates to the actor do not overwrite the token prototype might help in that c…
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**Feedback Type**: Bug
**Core:** 9.280
**System:** dnd5e v1.6.3
**Module Version:** hero-creation-tool v1.8.3
**Description**:
Not all of the races and equipment in the compendium are not showin…
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I would like it to work with automated-jb2a-animations [https://github.com/otigon/automated-jb2a-animations].
To add a lot of visual flair to the game.
Make compatibility code and then make a pull…