-
**Describe the project you are working on:**
A Tomb Raider type game . .
**Describe the problem or limitation you are having in your project:**
I can very easily make some really nice bump maps, …
-
### Description
![521726279207_ pic](https://github.com/user-attachments/assets/b865d66b-313b-4e6b-9cd2-d75c600b0b74)
### Steps to Reproduce
```tsx
import React, { useCallback, useMemo } f…
-
This is a strange one, all other texture maps are fine but importing a normal map that as been converted to DDS (any compression level) degrades the asset quality.
Here is a comparison of a PNG and D…
-
Now that we have shaders that can do normal mapping for more than just spheres, we could use some models that can actually take advantage of this.
Currently our models are mostly just some stl file…
-
GoogleMap behaves differently on iOS and Android when `scrollGesturesEnabled: false`.
On iOS it behaves as expected => zooming and rotating does not effect the CameraPosition, and the Marker stays …
ghost updated
4 months ago
-
1. inside your `BlueMap/maps/` folder, there should be a `world_nether.conf` file (or similarly named). duplicate that, and call the other one `world_nether_roof.conf` (or similar)
2. inside the norm…
-
### Godot version
4.1
### System information
Ubuntu with Nvidia 2060
### Issue description
When Lightmap is baked backed, material normals are not sampled even if the light still on. No…
-
Trying to merge the TypeScript TextMate grammar and an updated CoffeeScript grammar seems like it would be an unspeakable nightmare. So it would be nice if the Civet parser / LSP could provide semanti…
STRd6 updated
3 weeks ago
-
### Current Behavior
I get this dynamic error when I export models to MSFS, its an error thats getting on my nerves now.
Models that are already in the simulator exported from blender get this er…
-
For platform compatible, we didn't use device max work group size to launch kernel, and switch to query specific max work group size for kernel by SYCL API. following is our code example
```
auto …