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Dear all, I've been silently following your project for a few years. Recently I downloaded the latest version 1.1 (for linux). My laptop has a 4k screen, and as a consequence the interface window of …
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I was wondering if it's possible to make a RGB version of this algorithm using 3 threads instead of one. It would be amazing if this is possible. Have you thought about it?
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### Description
Refresher on the GPL license
https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
Section 2 B
> You must cause any work that you distribute or publish, that in…
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**Describe the project you are working on:**
Top-down 2D rpg with heavy use of visual effects, post-processing and custom depth tests.
**Describe the problem or limitation you are having in yo…
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### Describe the project you are working on
This applies to all 2D projects I have worked on in the last 3,5 years, so ever since I started working with Godot.
### Describe the problem or limita…
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This is a summary of the discussion in #1050
That talk has shone a light on one of the most fundamental things that needs to be tackled for a new game: There really needs to be a simple, straightfo…
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I've tested the following setups:
(1) Emacs master, pdf-tools 1.1.0
(2) Emacs 29.4, pdf-tools 1.1.0
The issue appears with (1) but not (2), so I reported it on the Emacs bug mailing list, but w…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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These pixel art editor should not export images, instead should export JS code to using the engine `paint()` function.
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### Description
This is an old issue (September 2022) which I am reporting as a new ticket in order to clarify, because it is regularly misunderstood and poorly explained. This ticket is an overview,…