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I've checked #3407, but I honestly think it's still not fixed, or is it back?!
https://www.dropbox.com/s/jm36onjlml8j9oq/IMG_3636.MOV
Thanks a lot.
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### Describe the project you are working on
I'm making a cutscene with the AnimationPlayer.
### Describe the problem or limitation you are having in your project
The current way to scale keyframes …
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### Which @angular/* package(s) are the source of the bug?
Don't known / other
### Is this a regression?
I don't know
### Description
I have the following component template for a sign-…
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Currently PlaybackArtworkContainer is a PlaybackArtwork wrapped with a redux enhancer. Its only usage is inside a PlaybackAlbumArtwork.
## Problems
1. It synchronously builds a list of tracks to e…
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**What do you want to change or add in the mod?**
I had an idea for a new type of fade. Summarized, they fade in a circle pattern out from the player. I know sub-block fade precision is possible, bec…
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Hello @syntropo
**I see that there is no transition effect in MovieMasher version 5.1.1, but in MovieMasher version 5.0.6 the transition effect is working. Please tell me how can I add transition ef…
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In the past, we've received requests (such as #3357) for ways to better control what CSS is output by MDC Web. Being able to more granularly control what CSS we output also has the potential to help p…
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I found an issue where the "Enable/Disable Link" button in the PAW, activates the animation of *ALL* telemachus antennas on the craft.
Even activating the button on the non-animated TeleBlade antenna…
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