-
```
The 'ticker' object does not unregister itself from ENTER_FRAME events after
all tweens have
completed or been destroyed. Optimal behaviour would be to only register for
ENTER_FRAME
events whe…
-
I was wondering if the editor change in Unity 5.5 (quoted below) could enable tweens in editor mode.
> Editor: Time.deltaTime now updates in the Editor for any script marked with [ExecuteInEditMode…
-
**How to create the bug:** Create a gameobject with DoTween component attached, set some settings in the inspector, copy component, paste component values on another gameobject.
**Expected behaviou…
-
I have a website that I have animated with GSAP and ScrollMagic.
Now I want to make it responsive. For this tweens need to be updated.
Do I have to rewrite the tweens, or is there a function to do it?…
-
```
What steps will reproduce the problem?
0. (do this all in the same function, i.e. in the same frame)
1. add a tween to an object
2. call iTween.Stop(gameObject);
3. add the same tween again to the…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
Create an executable called `TweenTester` which shows each tween within the tween helper class file labeled and animating.
[Tweens](https://github.com/manning390/computer-game/blob/master/src/Engin…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…