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### Checklist
- [X] I have searched related issues but cannot get the expected help.
- [X] 2. I have read the [FAQ documentation](https://github.com/open-mmlab/mmdeploy/blob/master/docs/en/faq.md)…
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Hi Yun-Tao,
I got the following errors when I was using spIsoNet as external_reconstruct in Relion4 or Relion5-beta. Any suggestions? Thanks!
The following warnings were encountered upon com…
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Today we use a 2D costmap of independent cells. While this is a good and cheap way of saving some relevant information, it will bound us for the foreseeable future to 2.5D land.
If we want to suppo…
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**Describe the bug**
fps without mods and texture packs does not exceed 40fps at medium graphics settings. When i install the Bare Bones texture pack, the fps is kept at 20 frames. compared to rethin…
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I would like to model large3d bodies seamlessly. The world coordinates seem to be able to go infintely in all directions. I'd like to be able to define a boundary where the world "wraps around".
Is…
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## Description
I m working on producing tractography from mice data acquired from a Bruker small animal MRI machine. In the pastI I have been relatively successful from a Machine in Trento (Italy), …
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Tensor-voting is slower than the implementation from [Martinez-Sanchez, J.Struct.Biol. (2014)](https://sites.google.com/site/3demimageprocessing/tomosegmemtv).
This is for two reasons:
1) I am us…
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godot voxel has: «**Physics based collision** and raycast support» (raycast will be analyzed later)
The basics about [volume rendering](https://www.volume-gfx.com/volume-rendering/introduction/): «…
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There are a number of places in the core libraries that make assumptions about any image with less than three dimensions being somehow invalid. This leads to e.g. fixel data files that have sizes `Nx1…
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### Describe the project you are working on
Old-school RPG with voxel use.
### Describe the problem or limitation you are having in your project
Took longer than I'd like to admit to figure out tha…