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A few things
In many case I would embed a generator specific to the article.
City Watch Article
Embedded City Watch Generator
(In a secret)
Pantheon Article
Embedded Church, Priest or God.
Trapp…
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Originally in GitLab by @akrigline
The [documentation](https://foundryvtt.com/article/module-development/#options) for module.json says the following:
> `system`
>
> A system ID or array of system I…
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What systems does this work with? I cannot seem to get it working with Simple Worldbuilding System, and was wondering if I could request compatibility? It would be a huge addition to my games. I under…
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Adding surface openings to mineshafts like in Yungs Better Mineshafts would help worldbuilding. It would also be quite useful in finding End Mineshafts and nether mineshafts as players don't really ex…
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Foundry 0.7.9, Simple Worldbuilding 0.4, hosted on Forge
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Originally in GitLab by @Asacolips
This was originally reported by @cyanomys in the [Simple Worldbuilding System issue queue](https://gitlab.com/foundrynet/worldbuilding/-/issues/4). This isn't a bug…
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As the title says. This is a reminder to add this to the help at some point before 1.16, just so players have an easy reference to it should they want it.
Current naming scheme:
January - Whitef…
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A scene for the player to walk around. Include walls, block to jump on, and stairs.
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# Goal
Species should be referred to by how they refer to themselves, not how humans classify them or what humans derogatorily call them (even if it's out of ignorance).
In campaigns people could …
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### Description
I added in an `open` statement to a module in a project that is a relative import,
```
```
and attempted to use the type in my Fable code, but I got an error as below:
```
…