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It would be very helpful if light.dat was imported as light object instead of a mesh object.
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I'm currently prepping towards running a hexcrawl campaign, and this module is exactly what I was looking for after image fog died!
One feature I'd love though is the ability for lights to dispel t…
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https://en.wikipedia.org/wiki/Gobo_(lighting)
A simple way to add a texture to lamps with 3d widgets for positioning the texture.
Would be nice to have options for blur, tint, etc.
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For 200 Henrietta:
Water leak from bath tub area
Needs vent in both bathrooms
Light repair for dining room table
Lights above kitchen sink don’t work.
Electric outlets around kitchen sink don’t …
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Toggle Lights activated by switches work the first time they are tested but fail the next time.
If I click on the lights it appears to reset them and they work again but only for one test.
Any help …
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My request is to add support for $vertexcolor to VertexLitGeneric, or if that isn't possible, create a new shader to accomplish that. I'd also like this to be additive with dynamic lighting (or better…
knah updated
11 months ago
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## What is the feature?
Can we get a maximum thermostat setpoint on the card?
### Description
Thanks for a great integration. I use it on all our radiators. The AI mode is brilliant. My only is…
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First I would like to thank the creator of this shader, because it's amazing! It really gives the game a nice retro feel.
So I ran into issue where some lights stops illuminating a `vertexlit` mate…
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Rob’s draft:
> A Scene has an ambient light source, given in the `ambientLight` property, which if not present has a default of **0.75 intensity white light**. Other lights can be added in a model …