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I create 1000 SponsorCharacterAI in CharacterDemo, after a little minutes it will cause exception below:
```
System.InvalidOperationException:“The change in tree cost is an invalid value, strongly…
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There seems to be a problem in recent versions where renderers (such as mesh renderer) that are disabled in their prefab are incorrectly enabled once spawned in. I suspect this is caused by the observ…
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### Godot version
4.0 Alpha 13
### System information
Ubuntu 22.04 LTS, GTX 1060, i7 8750h
### Issue description
This issue is very specific and is quite hard to describe. I am working with a GD…
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In the testAnimationGroup example which uses a .glb avatar, when scrolling to go into first person mode, it stops right before. If in the same example I change to the .babylon, it works just fine. I'v…
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https://github.com/jakedruth/GameOff-2022/blob/89d64421a5d69bb2b50ef8316659f13707d4700f/Assets/Scripts/Enemies/Slime.cs#L18
```csharp
// Components
public Actor actor { get; private set; }
…
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Hi,
I tried your CharacterController which works rather well, but we can only add predefined animation (like walking, running, jumping ...)
Can we add other animations like: punch, kick, sit, push, …
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https://github.com/jakedruth/GameOff-2022/blob/89d64421a5d69bb2b50ef8316659f13707d4700f/Assets/Scripts/Enemies/Slime.cs#L51
```csharp
void Update()
{
// TODO: Enemy needs to deal da…
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Sounds like a big task, but I'm probably just gonna use Unity's default.
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Hi - just downloaded, npm installed and clicked "test animation group (using a .glb file)"
Character moves around, but does not change animation state (frozen state).
Haven't dived into it yet... …