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I am experiencing very large performance drop comparing the latest 3.2.3 GodotSteam build to the official 3.2.3 Godot build.
215ms pr frame compared to 16.666 ms pr frame.
official build:
![image](…
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Hi,
New release, new compile, and I want to share some issues with you :)
```
[Initial build] Compiling ==> modules/godotsteam_server/godotsteam_server.cpp
[Initial build] In file included from …
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Hi, I'm having trouble initializing the Steamwork API. When I run my project inside the editor on linux it works fine, steam gets initialized and my steam client recognizes the game is running, but if…
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For example, old `sendP2PPacket` has steamID has a parameter:
https://github.com/Gramps/GodotSteam/blob/8aa1649c2246b3e06b7cc5435b4339eb0406e679/godotsteam/godotsteam.cpp#L4684
But new `sendMessag…
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OS: macOS 10.15
Godot: 3.4.4
GodotSteam: 3.13.3
Steamworks: 1.53
Controller: DualShock 4
Using precompiled Godot. Signals `input_device_connected` and `input_device_disconnected` are never recei…
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This URL gives a 404 / missing: https://gramps.github.io/GodotSteam/signals-remote-storage.html
This is the URL used in the main documentation (https://gramps.github.io/GodotSteam).
You can re…
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The newest version of GodotSteam changed the `_on_lobby_data_update` call (dropping the key argument).
```
Lobby Created called
Created Steam Lobby with id: 109775240950723751
Relay configuratio…
roytu updated
2 years ago
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I'm using GodotSteam 3.12.1, and I found that the documentation for getAchievementIcon appears as:
```
● int getAchievementIcon(name: String)
Gets the icon for an achievement.
Triggers user_…
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Hi, I am the developer of [Industry Idle](https://store.steampowered.com/app/1574000/Industry_Idle/) on Steam and have been using greenworks for the Steamwork integration via @Armaldio 's prebuilt bin…
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I'm trying to use GodotSteam with the pre-compiled Godot (v3.4.2) / SDK (153) / GodotSteam and so far my game is working well in the editor, and exports well too.
I've added the following code to s…