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JDare
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GodotSteamHL
High Level implementation for Steam Networking in Godot
MIT License
61
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13
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Fix various function calls and packet data
#12
jnoel-dev
opened
6 months ago
0
steam_network.gd:402 @ _update_peer_state(): Error when trying to decode Variant.
#11
bearlikelion
opened
8 months ago
1
Update steam_lobby.gd
#10
Polemus
closed
8 months ago
1
Migrates code to Godot 4
#9
EddieDover
closed
10 months ago
1
Add syntax highlighting to README.md
#8
Elandig
closed
2 years ago
0
Fix for signature changes to _on_lobby_data_update
#7
roytu
closed
2 years ago
0
OnLobbyDataUpdate method changed in GodotSteam
#6
roytu
closed
2 years ago
2
#4 Changes dictionary query to use correct key
#5
ACG8
closed
2 years ago
0
Incorrect dictionary key for steam_id_remote in _read_p2p_packet, leading to key error
#4
ACG8
closed
2 years ago
0
Fixed packets geting backed up
#3
mtaubert
closed
3 years ago
0
Packets can get queued up and cause a client to be behind by a fixed number of packets
#2
mtaubert
closed
3 years ago
3
Make it more clear that you need to add a custom feature tag
#1
Meantub
closed
4 years ago
1