-
When trying VRToolkit 1.0.0 (or vanilla ReShade 5.0.X) with No Man's Sky, not only does the ReShade button not appear in the dashboard, but the effects are clearly not present in the VR output display…
-
In the Robot Destruction gamemode, robot models are managed by the ``tf_robot_destruction_robot_spawn`` entity. In Hammer, it lets you choose between several types of robots, but doesn't come with the…
-
Half-Life: Alyx comes with `watersplash_001a.vtex` `vistasmoke...` etc. Add option to use these in particles since we can't do animated textures at the moment. Aka: Only create VTEX if it doesn't exis…
-
I have found my VR lag to be caused by OpenVR advanced settings. Oculus link also sometimes crashes and boots to quest randomly, which has not happened in any non-Steam games as I play Oculus store ti…
-
-
### Details
I found that `npc_playercompanion` has the ability to delete all outputs from the entity. YES, it is real!
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server…
-
**Describe the bug**
Trying to use the "Refract Background" option in the Particle Editor will not refract the background correctly
**To Reproduce**
Create a "Render sprites" and use a normal…
-
**What can't you do?**
Source 2 supports multiple nav Agent Hulls. They're basically separate nav meshes for different sized NPCs.
Half-Life: Alyx has 3, for the following:
- Small navmesh for head…
-
Hello !
Just a question, is there any reason why game menu works on 90Hz , but as soon as game is loaded and starts , it goes to half refresh rate , 45FPS
Same thing is when I change to 80Hz , it p…
-
Game saves for Cyberpunk 2077 don't show up after a scan. Adding it as a custom game does not work either.
The correct entries appear in the manifest:
https://raw.githubusercontent.com/mtkennerly/…