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kristiker
/
source1import
Import Source game content into Source 2
MIT License
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Is there support for $bumpmap?
#63
maksw2
closed
5 months ago
2
Fail to import csgo models to cs2
#62
yeranyr
opened
8 months ago
4
Fails if vmt has russian comments
#61
CokeB3ar
opened
1 year ago
3
Porting VMF to VMAP results in missing wallks
#60
ClifffordW
opened
1 year ago
3
Issue converting SFM materials to Source 2 materials (vmat)
#59
GrupoLinea2
closed
1 year ago
5
Vmf to Vmap
#58
kristiker
closed
1 year ago
0
Bug with converting sky texture
#57
pzC6L4g
opened
1 year ago
4
Scale transform isn't handled for skyboxes
#56
khang06
closed
1 year ago
2
Brighten albedos by (at least) 1.2
#55
kristiker
opened
1 year ago
0
Support multiple surface properties in CS2
#54
kristiker
closed
1 year ago
0
Use keyvalues3 library
#53
kristiker
opened
1 year ago
0
Drag & drop helper
#52
kristiker
closed
8 months ago
0
Texture Importing uses smallest mipmap
#51
sentrywasbored
closed
1 year ago
2
Resourcecompiler helper
#50
kristiker
closed
8 months ago
0
Windows Executable vs. Map files
#49
sentrywasbored
closed
1 year ago
1
Support `$bumpframe` animated normal
#46
kristiker
opened
1 year ago
0
Generate joined cubemap images for non sky images
#45
kristiker
opened
1 year ago
0
Monitor (_rt_) textures for games that have them.
#44
kristiker
closed
10 months ago
1
Material conditionals lacking priority
#43
kristiker
opened
1 year ago
1
Fix adj materials where they are the same with hlvr
#42
kristiker
closed
1 year ago
0
Import detail.vbsp
#41
kristiker
opened
1 year ago
0
qc-import: Use definitions from srctools
#40
kristiker
closed
1 year ago
0
why is it failing
#39
kristiker
closed
1 year ago
0
Support `Subrect` decal materials
#38
kristiker
opened
1 year ago
0
`legacy_import` causes some materials to not compile
#37
kristiker
closed
10 months ago
1
Steamvr: use ubershader as decal solution instead of projected_decals
#36
kristiker
closed
1 year ago
1
Materials in adj don't have the correct shader
#35
kristiker
closed
1 year ago
0
Postprocessing files
#34
kristiker
opened
1 year ago
0
Store a sample imports folder so changes are more transparent
#33
kristiker
closed
1 year ago
0
Can include-d materials be converted to `vmat_prefab`?
#32
kristiker
closed
10 months ago
0
Import bsp to vpk
#31
kristiker
opened
2 years ago
2
Support indexed dynamic param
#30
kristiker
opened
2 years ago
0
Filter a map's assets only
#29
kristiker
opened
2 years ago
0
adj: propdata has moved to kv3
#28
kristiker
closed
2 years ago
0
adj: Nice mipmap filtering on albedos
#27
kristiker
closed
1 year ago
0
Import VMDL from QC file
#26
kristiker
closed
2 years ago
1
S&box: import "scripts" to their own customassets
#25
kristiker
closed
2 years ago
0
Import VMF Entities
#24
kristiker
closed
2 years ago
0
Can't convert CS:GO models to S&Box.
#23
haayfe
closed
2 years ago
1
Material is pitchblack from auto-generated dynamic expression
#22
BridleDiddleFiddle
closed
2 years ago
0
Qc to modeldoc
#21
kristiker
closed
2 years ago
0
Can't convert Source1 models to S&Box.
#20
kristiker
closed
2 years ago
2
Sandbox materials
#19
kristiker
closed
2 years ago
0
Add option to use ready available animated textures in particles
#18
kristiker
closed
2 years ago
1
Further options extend
#17
kristiker
closed
2 years ago
0
Sandbox materials
#16
kristiker
closed
2 years ago
0
Merge branch 'master' with 'sandbox_materials'
#15
kristiker
closed
2 years ago
0
Materials that could use better support
#14
kristiker
opened
2 years ago
4
SteamVR shaders to the main branch
#13
kristiker
closed
2 years ago
0
Extend GUI with module specific options
#12
kristiker
closed
2 years ago
1
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