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Would be nice if all ruins are blacklisted for ambient sounds (Dog, baby, music, ...).
That should improve the immersion.
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### Guidelines
- [X] By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
### Description of feature request
In media and fol…
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latest ver 4.16
![image](https://github.com/user-attachments/assets/9720c6d8-6122-4471-89ae-a9d866775b2f)
It says ranged attack can only be performed on coastal tiles, but in the game it's actually …
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Customers running this in groups (for immersion days) would like to add a username field to the base job name
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We can take parts of @joeywp 's integration from CraftVenture: https://github.com/Craftventure/open-plugin-parts/tree/main/net/craftventure/audioserver
For better immersion, the park audio should b…
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Save the position of each snow flake when clicking links so that the immersion isn't broken.
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For the sake of aesthetics and immersion, somehow replace the Blueprints with "Control Circuits". Not sure how entirely doable it is.
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If you're spectating someone, their weapon's HUDShouldDraw won't get called for you, thus not giving a proper immersion.
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This mod is great, but the low draw-distance of Minecraft really ruins the immersion for me. The Mount Everest images are a good example, what should be impressive just looks like a flat white small s…
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Gip says, to improve immersion we should make the TARDIS bob around a bit in the vortex instead of just stay completely still.
http://steamcommunity.com/workshop/filedetails/discussion/307175678/12…