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There are a number of data structures (such as Tris indexing into the mesh) which store a usize. This takes up 64 bits on a x86_64 machine. That's more memory than we want, since we won't have meshes …
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**Describe the bug**
The Scene Left-Handed Coordinate System checkbox in the Remix ingame UI has no effect on my captures, which causes lights to point in the wrong direction and not being synced wit…
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There currently is a `glbToI3dm` command that takes a GLB file and generates an I3DM from that. This I3DM contains a _single_ instance. This is of somewhat limited use, considering that I3DM is now co…
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i use pdg work flow to bake mesh/instance to my sub_level using unreal_level_path attribute.and it bake mesh into current level.
but when i bake tiled landscape.it works.
to test.i just put hda dir…
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## Feature Request
**Is your feature request related to a problem? Please describe:**
Issue is related to remote cluster option, when we try to create a resource of remote cluster, even if we have…
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The Merged feature is awesome! For merged, it's hard to know how to use the child components with typescript. It would be great if there was a storybook example using typescript.
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It would be nice to be able to load in several meshed SDFs into the same 3D space to visualize assembling them together.
Probably will involve similar metadata as with annotations on libfiveValue o…
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Hello, I was successfully running the script located in the ```/paper ``` folder named ```run_fwi_2d.py```. However, I noticed that the output files in the shots folder are identical. For instance, ``…
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When using differently scaled mesh colliders of the same mesh, only 1 instance of the collider will be used on all entities.
As LeXXik put it (forum username):
"Placing a mesh into the physics wor…
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The schedule generator has an option of group rows and total them up which is great, except that it will never have an identical row for something line RNA object name unless it can be set to ignore t…