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jalberse
/
shimmer
Physically based rendering in Rust
Apache License 2.0
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Build error
#83
zamazan4ik
opened
7 months ago
0
Use builder pattern for ctors
#82
jalberse
opened
7 months ago
0
Make Triangle more memory efficient
#81
jalberse
opened
7 months ago
0
Reduce memory consumption
#80
jalberse
opened
7 months ago
3
Remove Unsafe get_mut_unchecked() in core render loop
#79
jalberse
opened
7 months ago
1
Fix Memory Consumption
#78
jalberse
closed
7 months ago
1
Add Al spectra
#77
jalberse
closed
7 months ago
0
Parsing fix
#76
jalberse
closed
7 months ago
0
CoatedConductor reflections appear too dull
#75
jalberse
opened
8 months ago
2
Add displacement handling
#74
jalberse
opened
8 months ago
2
Image infinte light
#73
jalberse
closed
8 months ago
0
Decompose Light trait
#72
jalberse
opened
8 months ago
0
Debug frame542
#71
jalberse
closed
8 months ago
0
Fix use of named spectra for dielectric eta
#70
jalberse
closed
8 months ago
14
Switch usize usages to u32 in data structures
#69
jalberse
opened
8 months ago
1
Crown
#68
jalberse
closed
8 months ago
0
Add path integrator with MIS
#67
jalberse
closed
8 months ago
0
Refactor Integrator module to share more code
#66
jalberse
closed
8 months ago
0
Switch Transform trait to be generic
#65
jalberse
closed
8 months ago
0
Fix ReverseOrientation
#64
jalberse
opened
8 months ago
0
Add coated conductor material
#63
jalberse
closed
8 months ago
0
Add ThinDielectric material
#62
jalberse
closed
8 months ago
0
Coated diffuse
#61
jalberse
closed
8 months ago
1
Textures
#60
jalberse
closed
8 months ago
0
Improve error handling
#59
jalberse
opened
8 months ago
0
Diffuse materials too dark
#58
jalberse
closed
9 months ago
1
Blp
#57
jalberse
closed
9 months ago
0
Make progress bar for full render
#56
jalberse
opened
9 months ago
0
Examine issue with scenes/tri_area_light_with_sphere.pbrt
#55
jalberse
opened
9 months ago
3
Improve BVH construction, vastly improve performance, misc bug fixes
#54
jalberse
closed
9 months ago
1
Killeroos
#53
jalberse
closed
9 months ago
0
Resolve non-normalized rays at start of evaluate_pixel_sample()
#52
jalberse
closed
9 months ago
1
Take Tuple params by value, not reference
#51
jalberse
closed
10 months ago
0
Improve performance
#50
jalberse
closed
9 months ago
9
Actually make use of a scratch buffer in rendering
#49
jalberse
opened
10 months ago
3
Command line
#48
jalberse
closed
10 months ago
0
Scene creation
#47
jalberse
closed
10 months ago
0
Remove once_cell dependency (?)
#46
jalberse
opened
10 months ago
1
Move off default hashmaps
#45
jalberse
opened
10 months ago
0
Parallelize scene parsing, creation
#44
jalberse
opened
10 months ago
0
Parsing
#43
jalberse
closed
10 months ago
0
Fix Sphere lighting response
#42
jalberse
closed
10 months ago
5
Fix dpdx, dpdy approximations resulting in NaN in some cases.
#41
jalberse
closed
10 months ago
1
Parallel, tiled rendering using Rayon
#40
jalberse
closed
12 months ago
0
37 triangular mesh
#39
jalberse
closed
12 months ago
0
Consider making Tuple classes take value, not references
#38
jalberse
closed
10 months ago
1
Triangular Mesh
#37
jalberse
closed
12 months ago
0
Image Rework
#36
jalberse
closed
1 year ago
1
Integrator
#35
jalberse
closed
1 year ago
0
Remove runtime cost of Lazy() calls with alternative pattern
#34
jalberse
closed
9 months ago
2
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