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# Steps to Reproduce
Unpacking items from Marketplace and creating outfits.
# Actual Behavior
Create or select any already created outfit, such as is created by the save functions in the Appearance …
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I am working on animation from video reference. All videos are being shot in the same env. If this is done and the lighting is similar, outfits are consistent, I do not change the settings or prompts…
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Rage Burner
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今日 04:41
Idea: answering NPC calls for help rewards a bit of money/rep
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On similar lines, something like being able to hire in-system bounty hunters or pirates and other…
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Using the `Outfits` app, a classic-avatar alpha layer does not Take Off when switching from one core to another.
## What version of OpenCollar are you using?
OpenCollar 8.0.5, installed from sc…
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Thank you for your great work! I have a question about SMPL-X pose parameters. From /smplx/smpl/xxxxxx.json, I got SMPL-X pose parameters. But, the length is only 87. SMPL-X has 55 joints (including…
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I'll work on new hairstyles/outfits.
Might take me awhile. Took me a whole semester to make what I got now so.
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**Client/server version**
`Build 2.23, branch release`
**Current behavior**
I tried to execute the native `getShopPedQueryOutfit`. The output is always `0`. (look at steps to reproduce)
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the radius where you can make an outfit in a store is quite small, if there's more than a couple of people they will be piled on top of each other and won't be able to see because of the camera view.
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System to allow players to create, save and change outfits easily.
This may be built into QBCore as a base framework Item.
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- [x] products
- [x] outfit_products (join table)
- [x] outfits
- [x] users
- [x] comments