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https://www.puzzlescript.net/play.html?p=bf3272fd7b73c43acb4f835478fb25ee
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https://www.puzzlescript.net/editor.html?hack=84333e7b1d0fb08979ff59a4e140ffb2
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https://www.puzzlescript.net/editor.html?hack=6880823
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Observed in https://www.puzzlescript.net/play.html?p=4adc7b17c2c0449c3a8b6c730e8cbfc9
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https://www.puzzlescript.net/play.html?p=d5e23f75865be5a5ff54387491bf60f9
I think this is actually ok, but I should adjust the debugging message in this case.
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https://www.puzzlescript.net/editor.html?hack=35b78c89f59ea8ea2e508ab03c299c91
win should win but again somehow has priority...still not sure what's going on (hat tip to 00gogo00)
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https://www.puzzlescript.net/editor.html?hack=41c76b497c738ca85bce3471066d88cf
```
stück = leiter or schlange
obstacle = stück or mauer or player
```
first fine, second gets stuck on the ü
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with solver, and the two sprite editors
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When specifying rule, multiple `[`s can be used. See line 51 in https://www.puzzlescript.net/editor.html?hack=8a074039d585d4ef54c077d741bb45df for an example. I'd expect this to not be possible.
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The "no X" wincondition seems to assume the presence of Background tiles everywhere (or at least on X), but it's also easy to remove or replace Background and thus invalidate the wincondition. Demonst…