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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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Having a performance meter in the UI (like Shadertoy's FPS counter) could be useful to help developers get a feel for which features compile to efficient code (e.g. in https://github.com/shader-slang/…
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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I think it would be really cool if we could some how upload shaders from other people in the community and view them as well. Would make this plugin even better.
Maybe need a website if its not po…
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你好,我测试了一个https://www.shadertoy.com/view/ldSSzV 想看看这个库对shadertoy的兼容怎么样,发现不支持手势,而且感觉比较卡,也没看到怎么获取shadertoy在这个库中的一些属性,如:帧率,分辨率,当前播放帧数,
`
body {
margin: 0
}
/*
"Wet st…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
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This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…