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Hey! Trying to run your shadertoy player but having some trouble with the mInfo inputs. What does the object need to look like? Is there an example?
This is where I'm at right now by diggin through…
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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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The best filtering for upscaling pixel-art is neither "nearest" nor "linear", but a combination of the two (i.e. most pixels use "nearest", but screen pixels situated at the border between virtual pix…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
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你好,我测试了一个https://www.shadertoy.com/view/ldSSzV 想看看这个库对shadertoy的兼容怎么样,发现不支持手势,而且感觉比较卡,也没看到怎么获取shadertoy在这个库中的一些属性,如:帧率,分辨率,当前播放帧数,
`
body {
margin: 0
}
/*
"Wet st…
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# General Issue
The game exhibits banding, most notably in the sky.
# Proposed solution
Dithering applied before output conversion to 8 bit inside the [`tonemapping.frag`](https://github.com/Try/…