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I feel like I've seen this in games.
When a player moves about in lush, humid, swampy areas, I feel like a typical thing we see in the foreground is fireflies.
Just a bloomy dot buzzing about in t…
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This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…
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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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Hey! Trying to run your shadertoy player but having some trouble with the mInfo inputs. What does the object need to look like? Is there an example?
This is where I'm at right now by diggin through…
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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### Description
I need access to certain aspects of 3js like TransformFeedback/Compute with WebGL, To do so I need to run things with WebGPURenderer with forceWebGL set to true. The hitch is that Raw…
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…