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# General Issue
The game exhibits banding, most notably in the sky.
# Proposed solution
Dithering applied before output conversion to 8 bit inside the [`tonemapping.frag`](https://github.com/Try/…
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Hi there,
I've just installed the app from the app store on my iphone and it is unable to create a GL context in the shader viewcontroller, leading to a "shader error" message. From a quick glance …
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I feel like I've seen this in games.
When a player moves about in lush, humid, swampy areas, I feel like a typical thing we see in the foreground is fireflies.
Just a bloomy dot buzzing about in t…
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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
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I think it would be really cool if we could some how upload shaders from other people in the community and view them as well. Would make this plugin even better.
Maybe need a website if its not po…