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Hi there,
I've just installed the app from the app store on my iphone and it is unable to create a GL context in the shader viewcontroller, leading to a "shader error" message. From a quick glance …
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I feel like I've seen this in games.
When a player moves about in lush, humid, swampy areas, I feel like a typical thing we see in the foreground is fireflies.
Just a bloomy dot buzzing about in t…
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This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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Having a performance meter in the UI (like Shadertoy's FPS counter) could be useful to help developers get a feel for which features compile to efficient code (e.g. in https://github.com/shader-slang/…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…