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Hey! Trying to run your shadertoy player but having some trouble with the mInfo inputs. What does the object need to look like? Is there an example?
This is where I'm at right now by diggin through…
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Hi there,
I've just installed the app from the app store on my iphone and it is unable to create a GL context in the shader viewcontroller, leading to a "shader error" message. From a quick glance …
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### Description
I need access to certain aspects of 3js like TransformFeedback/Compute with WebGL, To do so I need to run things with WebGPURenderer with forceWebGL set to true. The hitch is that Raw…
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# General Issue
The game exhibits banding, most notably in the sky.
# Proposed solution
Dithering applied before output conversion to 8 bit inside the [`tonemapping.frag`](https://github.com/Try/…
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I feel like I've seen this in games.
When a player moves about in lush, humid, swampy areas, I feel like a typical thing we see in the foreground is fireflies.
Just a bloomy dot buzzing about in t…
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Get the delta between the pixel in screen space by storing a matrix per object and the reverse matrix of the previous objects. As well as a way to go back to previous view space, so the hit position h…
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I think the idea of water on terrain looks good.
**LINKS**
Physics: https://github.com/kripken/ammo.js/
Water shader: https://github.com/jbouny/ocean
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Here's a reference:
https://sites.google.com/site/ofauckland/examples/ofxblurshader-example
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…