-
Dump the mali 260x260 FBO draw with:
https://github.com/yuq/gfx/tree/master/x11/fbo
Output:
https://gist.github.com/yuq/a17350bd5bf91dbeba24e9deeda9a829
https://gist.github.com/yuq/a32a5ed635bff…
-
**Description**
When creating a Surface with the only texture usage being `COPY_DST` with the vulkan backend, an image view is still attempted to be made with `VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT…
-
Hello! Firstly, thank you for porting this mod to Fabric! I much prefer it to Building Wands for its simplicity and user-friendliness, but didn't have any good alternatives before now, so I apprecia…
-
I am searching the code samples for d3d12 related encoding example and I can't find one. In SimpleEncoder.cpp I see some functions kind of ready for d3d12, but there is also commented our code like th…
-
**Is your feature request related to a problem? Please describe.**
Right now, you can only have one command queue to talk to WGPU. The main thread does all the work.
This cuts frame rates way down w…
-
how to transfer just lightness
-
Writing this down so that I don't forget. Been playing the Convoy game - it features very simple sprites and particles, but looks great. Adding simple particles can do wonders to the immersion.
First…
kvark updated
5 years ago
-
CUDA (Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) model created by NVIDIA. It allows developers to use GPUs (Graphics Processing U…
-
**Is your feature request related to a problem? Please describe.**
Since #138 was closed, F3D has been supporting alembic file format, however the support is fairly limited, let's improve it.
Miss…
-
```
When the state is marked as dirty with markAllStateDirty, ANGLE resets the
applied shaders to NULL however it does not unbind them from the D3D11 pipeline.
Hence ANGLE is tricked into believing …