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allow tile API e.h. for /tile/{cube_url}/{z}/{x}/{y}/tile.png?time=2023-07-31&band=1
where cube_url is URL encoded path to zarr
What about the creation of CellCubes on the fly? e.g. virtual zarr b…
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QA reports large SKYTHRURMS on 20240821, tiles 27156, 27117, expid 249649 - 249651. I don't actually see anything wrong with the data and can't think of a case where SKYTHRURMS has told us something …
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Android should support default favourites that can be customised instead of top tiles based on browsing history. This would bridge gap between iOS and Android and also allows to still maintain more fa…
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```
Through the code the number of the currently being processed tiles was
sometimes logged as 0-based and sometimes as 1-based. Attached patch changes
this to consistently use 1-based indexes in lo…
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```
Through the code the number of the currently being processed tiles was
sometimes logged as 0-based and sometimes as 1-based. Attached patch changes
this to consistently use 1-based indexes in lo…
-
```
Through the code the number of the currently being processed tiles was
sometimes logged as 0-based and sometimes as 1-based. Attached patch changes
this to consistently use 1-based indexes in lo…
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### What is the bug? (in English)
After updating to version 3.8.0, the Google base layers are no longer visible.
![image](https://github.com/user-attachments/assets/c721cb78-0df9-4521-b993-04306e8…
NvBgm updated
2 weeks ago
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### Describe the project you are working on
Hex based map game
### Describe the problem or limitation you are having in your project
every part of the hex and camera need to have many complex…
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especially noticeable in Tyria - can't zoom out further than the max width being reached. this means that on a fully zoomed out tyria map, you can only see about a third of the map
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### Checklist
- [X] I am using an up-to-date version.
- [X] I have read the [documentation](https://github.com/TagStudioDev/TagStudio/blob/main/doc/index.md).
- [X] I have searched existing [issues](…