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Adding surface openings to mineshafts like in Yungs Better Mineshafts would help worldbuilding. It would also be quite useful in finding End Mineshafts and nether mineshafts as players don't really ex…
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Foundry 0.7.9, Simple Worldbuilding 0.4, hosted on Forge
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Originally in GitLab by @Asacolips
This was originally reported by @cyanomys in the [Simple Worldbuilding System issue queue](https://gitlab.com/foundrynet/worldbuilding/-/issues/4). This isn't a bug…
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As the title says. This is a reminder to add this to the help at some point before 1.16, just so players have an easy reference to it should they want it.
Current naming scheme:
January - Whitef…
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# Goal
Species should be referred to by how they refer to themselves, not how humans classify them or what humans derogatorily call them (even if it's out of ignorance).
In campaigns people could …
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A scene for the player to walk around. Include walls, block to jump on, and stairs.
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### Description
I added in an `open` statement to a module in a project that is a relative import,
```
```
and attempted to use the type in my Fable code, but I got an error as below:
```
…
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It would be handy to have nodes for setting grabbable/playercollision trough logix. i'd imagine it having similar inputs as the set active self node but then for setting those. this would help in big …
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When authenticated with a stackexchange app and downloading all sites,
stack-exchange blocked export with a `throttle_violation(502)` error,
and the exporter crashed, without storing any of the down…
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Originally in GitLab by @Sky-Captain-13
In order to submit an effective bug report, please include the following information along with your issue description.
### Environment Details
* Foundry VTT …