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**Godot version:**
3.0
**OS/device including version:**
**Issue description:**
A duplicated (Ctrl + D) Animation Player loses connection to any saved animations contained in it.
…
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Soon will come the time to decide how to pain something on a screen, are there discussions about this topic in the community? didn't see any. Seeing what WebGPU is supposed to do seems like a natural …
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Java 2D is quite slow for the purpose we're using it. Switching to a graphics library that is designed for use in games should spped things up significantly, especially on slower hardware.
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### Right now
Latest Macbooks (and many more devices) aren't capable of full support of 3D graphics. Current implementation of a Visualiser in 3D isn't working [in my case], browser/REPL hang up with…
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```
Test Drive V-Rally has some priority issues with 2d and 3d.
On the title screen, only the options are visible. There should be background
graphics. See pic and comparison video (1:35 onwards):
h…
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### Bug Description
The reference fill feature doesn’t work when I move the 2D camera to a new position to fill my character.
### Steps to reproduce
_No response_
### Relevant logs/screenshots
_N…
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…