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As I understand it, Unity3d now supports async/await but doesn't create a new thread for the execution.
Still, I believe it makes writing async code really intuitive and easy. The [fenix](https://g…
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```
I am proposing very simple async-enabled serialization methods that basically
wrap MemoryStream. Below is a basic proposed implementation:
public static Task SerializeWithLengthPrefixAsync(
…
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```
I am proposing very simple async-enabled serialization methods that basically
wrap MemoryStream. Below is a basic proposed implementation:
public static Task SerializeWithLengthPrefixAsync(
…
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# async & await & promise
> `chrome://extensions/`
```js
async getNews() {
try {
const response = await fetch(`https://raw.githubusercontent.com/darkr…
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### The problem
I get the following error:
`Logger: aiohttp.server
Source: /usr/local/lib/python3.12/site-packages/aiohttp/web_protocol.py:448
First occurred: 3:01:12 PM (3 occurrences)
Last log…
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I'm trying out this integration and am getting the following error on HomeAssistant startup:
```
2024-10-23 17:20:02.861 ERROR (MainThread) [homeassistant.config] Platform error: sensor - No modul…
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### Steps to reproduce
While attempting to benchmark my app, I am noticing that `flutter_driver` seems to stop recording timeline events after a certain limit.
In the tests outlined in the code …
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Hello! Decided to create a new issue asking about Async and await support since I found out is over 2 years ago.
Will it be possible to support it now?
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```
I am proposing very simple async-enabled serialization methods that basically
wrap MemoryStream. Below is a basic proposed implementation:
public static Task SerializeWithLengthPrefixAsync(
…