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Maybe a little bit difficult to explain, theres a test-case attached.
When replacing objects in a library node through the collision trigger, they appear not correctly rotated on the track.
I made a…
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The fog parameter in scenes.xml is ignored on battlemaps but works fine on standart racetracks.
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1) I aim to get it ready for 7.0
2) Integration of battle log will require sparing a proper place in battle UI. Guess Vanendryl you will need to help me out with that. Battle UI is kinda full enough w…
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Hello,
I checked your function for mmaps two and i can talk that its working for instance but i found next problem with this maps. For friend list or other dont work zone location for player and next…
Rad3k updated
12 years ago
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If the player hits Cancel in the PickStrikePenalty dialog, the battlemap has odd repainting problems.
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We should show which hexside corresponds to which adjacent masterhex (terrain type and hex number) on the battlemap.
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Occasionally a creature gets stuck in the entrance hex and can't enter the battlemap. Sometimes other creatures from the same legion can enter.
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I've seen duplicate PickCarry dialogs, SummonAngel dialogs (during and after battle), and PickRecruit reinforcement dialogs (during battle). The event handlers need to not pop up another dialog if th…