-
See also #282.
Apparently the editor allows `null` values in arrays in all cases. I did not check if this is an array-specific thing.
gdext Version: 8990464 (master)
How to reproduce:
Export…
gg-yb updated
3 months ago
-
### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Windows 10, 64-bit, 22H2 OS BUILD: 19045.3996 - Compatibility rendering (OpenGL3)
### Issue description
I am working on…
-
With this editor plugin loaded (make sure reloadable is on in `.gdnlib`), unfocus editor window (now the plugin is unloaded), then refocus editor window (plugin now reload again), then click on "Main …
-
I've started working on a plugin to expose editor functionality to a websocket control interface, similar to [obs-websocket](https://github.com/obsproject/obs-websocket). This will allow bidirectional…
-
### Description
If that is technically possible it would be handy to see the Orchestrator Tab next to the Script Tab as users will access the Orchestrator Tab a lot and sometimes even switch between …
-
As a game developer and train enjoyer I have an idea
Why don't we port this beautiful game onto Godot Engine? (We because I want to help with port)
As far as I have used this engine for years I k…
-
I have a number of different materials (shaders included) that the material selector tabs likes to re-generate previews for every time it saves. This causes the editor to hang and become unresponsive …
CpazR updated
3 weeks ago
-
### Godot version
v4.2.1.stable.arch_linux
### VS Code version
1.88
### Godot Tools VS Code extension version
2.0.0
### System information
ArchLinux
### Issue description
Re…
-
### Tested versions
4.3-beta2
### System information
Windows 10
### Issue description
After a crash, my editor_settings.tres file ended up being corrupted (full of NULs, see attachment). If I try…
-
### Description
Hello! I am a beginner who does not understand code and have used UE Blueprint. UE Blueprint supports Chinese, but UE Engine is not friendly for small independent games. Therefore, I …