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Hi,
I encountered this issue when using Token Action HUD and SmallTime and / or Always HP. Basically the token lags if there are any other GUI elements loaded in the world. I recorded a video using…
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Hi! When trying to load custom animations via the module's _How To_, through the setting ""game.settings.set(AECONSTS.MN, "customanimations", customanims);'' I'm getting the following error:
![imag…
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Make attacks with a class ` Sneak `Attack `
automatically play "Sneak attack" animation, either from JB2A or custom. (like a criticall roll / miss animations)
dac0n updated
2 years ago
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The module treats players as spectators even though they have character cards assigned to them**From**: darksilent88@gmail.comfoundry: 10.288wfrp4e: 6.1.4wfrp4e-core: 3.0.1Active Modules: Custom-Token…
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This is an amazing module that Im loving so far but there are 2n main areas of improvement that I would love to see:
1. Hiding information from players as a DM: Is it possible in a future update to…
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get the following error when attacks hit/miss or criti hit/miss since updating to v 1.10.1 from 1.9.2
![image](https://user-images.githubusercontent.com/24504912/187151538-607a2cdc-641a-43a1-89b6-e…
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In previous versions of the module / Foundry, Advanced Macros automatically provided the `args` property, by default being an empty array.
Now it is no longer the case, breaking a lot of macros.
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Whenever a NPC casts a spell that has an AA entry, the below error is put into the console and no animation is played.
This error can be repeated with a Water Mephit by casting Acid Arrow.
Just to…
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As the title implies, despite turning the setting off, miss and even critical hit animations consistently appear off-target.
![image](https://user-images.githubusercontent.com/32039708/167254635-41a0…
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While testing many different animations, I've noticed that the automatic distance selection (which is supposed to pick the best jb2a file to match the distance from caster to target) is not working.
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