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The initialisation phase for the Zipf distribution with a keycount higher than 10k is very long. This is likely due to the time it takes to precompute the lookup table.
It would be great to optimis…
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* Transforms are located behind the jeep sa start ng level. Since di naman nagbabago ang lanes natin, kunin na lang ang X-axis
![movement](https://user-images.githubusercontent.com/57520402/1253039…
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It would be nice to support python scalars as start or end.
Similar work has been done for torch.where
cc @gchanan @mruberry @nairbv
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`spec_lerpto` is a command in CS:GO that lerps the spectator camera to specified origin and eyes to specified pitch yaw. This would be a nice touch for content creators to create cinematic cameras in …
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In the paper, CLASSIFIER-FREE DIFFUSION GUIDANCE, epsilont = (1 + w)*epsilonθ(zt, c) - w*epsilonθ(zt).
But, codes's epsilont = lerp(epsilonθ(zt), epsilonθ(zt, c), w) = (1 - w)*epsilonθ(zt) + epsilonθ…
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### Godot version
3.4 stable
### System information
All
### Issue description
The `Basis::slerp()` function has a couple of related problems:
```
Basis Basis::slerp(const Basis &p_t…
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Hey,
I'm facing issues with pixel shaders on Android. Works as expected on various devices (verified on 5+ devices) but on Samsung Galaxy S8 with Android 7.0 I have blank textures when applying sha…
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Make sure walk speed, animation speed, tween speed and mouse cursor speed are frame-rate independent.
Expose some mechanism to allow frame-rate independence in externally written components.
See: …
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[tile_recursive_004.blend.zip](https://github.com/enzyme69/blendersushi/files/5468396/tile_recursive_004.blend.zip)
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The current camera is unpredictable and gets in one's way. Rn the camera snaps between looking backwards and forwards, and moves up and down in an erratic manner, which is disorienting.
Some improv…