-
![IR-logo](https://user-images.githubusercontent.com/3128845/199250852-64204ba7-ba4c-4903-9a39-27b2c832765e.png)
Early thoughts:
- [x] The least useful and most frustrating alloys are invar and …
-
Hi,
I've seen some posts dating several years ago on this, am wondering if there's been any updates on this?
Installing the latest version of Mudlet and testing with NVDA, the 2 primary problems…
-
I'm considering adding support for MW5.
Would you be happy to merge those changes?
I guess we should just aim at supporting multiple games.
Any advise or opinion on how to got about implementing it…
Slion updated
2 years ago
-
using donglalu proxy isnt helping help
-
I figured I'd bring this up and see what your thoughts are.
DGD as a driver allows the kernel to manage the creation and deletion of objects, but the management tools it provides for LWOs are a bit…
-
This is a list with the current state of every new animation of the battle_engine_v2.
******** 4TH GEN ATTACKS *********
- [x] - Magnet Bomb
- [x] - Iron Head
- [x] - Mirror Sh…
Xhyzi updated
2 years ago
-
Crash: Stock Bug Fix (engine version: 2020.3.30f1 (1fb1bf06830e))
Log file:
[Player.log](https://github.com/peterhaneve/ONIMods/files/9197407/Player.log)
[mods_json.zip](https://github.com/pete…
-
**Describe the bug**
As reported before, mu4e can be extremely slow. Right now with mu 1.6.1 there is however a huge difference between searching inside emacs and searching using `mu find`:
**To…
-
`keyword_terrain` `resolution_wontfix` `type_patch (an actual patch, not a request for one)` | by Per
___
Nobody will miss it, as nobody notices that it is there in the first place, since it o…
-
Add a multi system like mudlet offers to match multiple lines some how
- [x] Core mulitstate trigger support
- [x] Execute
- [x] Temp states
- [x] Types
- [x] Regular
- [x] Command…