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Peddy is pretty cool, but... the dependencies are insane. Considering we are only using it as a PED parser it is very heavy.
Peddy is designed to do variant analysis, and has dependencies on scipy…
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Hello,
Sorry to disturb you. Are entityCreating event servers on RedM broken with OneSync?
When I do a GetEntityModel it returns 0 and sometimes the Ped/Object model.
Do you have any ideas?
I'm …
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**Name of effect**
Strong Winds |OR| Tornado
**Duration**
Short
**Effect Description**
Creates a tornado that suck in all Vehicles and Peds into it, gradually carrying the entities up in a sp…
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### Describe the bug
The more FPS you have, the less damage dealt. Physics play a factor here, #929 is related.
### Steps to reproduce
[test_fps_vehicle_crash.zip](https://github.com/multitheftauto…
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This function could be used to enable or disable Software rendering for elements which have vertex shaders applied to them. Since MTA automatically uses the CPU to process vertex transformations of bo…
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Summary of Request
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**Timeline** - flexible
Requestors: Katy Godrey and Hillary Wolf
Suggestion: Treatment Cluster/SIMS and Shaylee
- Cotrimoxazole (CTX) is a life-saving therapy that prevent…
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If you use this script and set the NPC population to 0, then the zombies will not spawn. In addition, zombies spawn in too many numbers if you set the spawn setting to "world"
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These are my settings:
[rainbomizer.log.txt](https://github.com/Zarig/Rainbomizer/files/3774241/rainbomizer.log.txt)
[rainbomizer.log.txt](https://github.com/Zarig/Rainbomizer/files/3774245/rainbo…
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In several locations around the map (there are likely more, these are the only ones I've found so far), all entities spawned (including peds, vehicles, and props) return a handle of `0` when spawned, …