-
I'm trying to use Raylib with the GLFW backend, and I've traced the issue back to GLFW (the SDL backend works properly). As I mentioned in the title, the window created is exactly 37 pixels bigger in …
-
Since surfaces are software rendered in SDL2, should a new module be created for SDL_Renderer and textures? One thing that SDL_Renderer lacks (unlike SDL_gpu) is support for shaders, but that could pe…
-
### Prerequisites
- [X] I'm using the latest version.
- [X] All website modules are up to date.
- [X] This is not temporary server issue.
### System information
Windows 10
### Describe the bug
![…
-
Short description:
I am creating a renderer like this:
```
int nWindowWidth, nWindowHeight;
float dpiFactor;
SDL_Window* sdlWindow = NULL;
SDL_Renderer* sdlRenderer = NULL;
int width = 1120…
-
I'm new to racket and it's FFI, however it seems that this would be the correct FFI binding for SDL_CreateWindow:
`(define-sdl SDL_CreateWindow (_fun _string _int _int _int _int _SDL_WindowFlags ->…
-
I was watching your project (great work guys), and I see you use X11 (on Linux) and Cocoa (on OSX) for the window creation, and for input events; it could be a better solution to use an SDL backend fo…
-
### Expected behavior?
The game output should take up the whole of the emulator window.
### Actual behavior?
The game output only took up 1/4 of the window on my 200% scaling setup.
![图片](https:…
-
### Game and System Information
The Battle for Wesnoth version 1.19.4+dev (f79e8b444cc-Modified) x86_64
Libraries
=========
Boost: 1.75
Lua: 5.4.6
OpenSSL/libcrypto…
-
Based on the conversation on the schema first approach (#222), it would be nice to have a website (or as a part of TypeGraphQL CLI - #66) that would convert the schema definition to TypeGraphQL type c…
-
```
What steps will reproduce the problem?
1. import pygame2.sdl.render
2. Get an error that SDL_GetRenderTarget can not be found.
>>> import pygame2.sdl.render
Traceback (most recent call last):
F…