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***
cargo run --release
Finished `release` profile [optimized] target(s) in 0.79s
Running `target/release/brush_bin`
"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:28Z ER…
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The issue appears in iced with `wgsl` shaders [here](https://github.com/iced-rs/iced/blob/75548373a761d66df364494267c89697dda91fbe/wgpu/src/shader/quad/gradient.wgsl#L202-L204) and [here](https://gith…
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The extra leaves don't get correctly lit with Complementary Unbound shaders:
![image](https://github.com/user-attachments/assets/7976db39-d8ae-43bf-b5f4-d22309f40198)
Minecraft 1.21 with Fabric, S…
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Here is a similar tracking issue for SPIR-V 1.5 testing.
I believe we only need to add two new test cases for SPIR-V 1.5, since SPIR-V 1.5 was primarily Vulkan-focused:
* New Behavior:
- [ …
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of the 3 bundled shaders, only nearest works fast and reliable
- scaleHQ and hqx are painfully slow
- scaleHQ also crashes the game after few seconds, dumping crash info on files
- tested with open…
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### Problem Description
The current shader code is embedded as strings in the c++ source, and has its version header auto-generated by looking at the latest shader version supported by the currently …
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##### Minetest version
```
https://minetest.kitsunemimi.pw/builds/win64/minetest-5.4.0-6d7067f-win64.7z
```
##### OS / Hardware
Operating system:windows 7
CPU:i7-3610qm
GPU model:intel hd 4…
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### Tested versions
stable 4.3
### System information
Kubuntu 22.04
### Issue description
If you write to `POSITION` to make a full screen post processor, then your `VIEW` vector will b…
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I'm having black screen problem while starting a game. This issue was fixed in winlator by switching to backbuffer shaders option.
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// Dispatches this shader. Can be called from any thread
static void Dispatch(
FnameOfTheShader9DispatchParams Params,
TFunction AsyncCallback
)
{
if (IsInRenderingThread()) {
Dispa…