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Hi
Using latest dev branch of GDT and latest current daily build of Houdini ( 16.0.708) on Ubuntu Mate 16.04 LTS (Linux).
After hitting Render I do seem to create both FBX and Position, Normal textu…
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How about a shelf tool that automates the process of backing /skinning cloth sim to animated geo with bones to use inside game engines.
I have created a python tool that does it inside Maya.
After …
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example of maps in UE4....
![ue4editor_2017-06-22_23-25-43](https://user-images.githubusercontent.com/7567809/27431918-4b02c65e-57a2-11e7-9c71-cf15aa57d73e.png)
![ue4editor_2017-06-22_23-24-51](ht…
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Hi, i want to use pyqode editor inside Houdini application. Houdini have embedded Python 2.7.5. When i try to start test pyqode widget i have error:
_TypeError: 'module' object is not callable_
What i…
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Hello,
I am looking to export geometry from Maya along with per-shape Extra Attributes, and when I read this in Houdini I'd like to see those extra attributes without unpacking the AlembicRef primiti…
ghost updated
7 years ago
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We would like to be able to generate additional collision shapes based on attribute value, e.g. _HAPI_UNREAL_ATTRIB_COLLISION_SHAPE_ .
- [x] Sphere
- [x] Box
- [x] Capsule
- [x] 10 DOP X simplifie…
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Hi Timur,
It would be great if we could add distributed simulations to afanasy. I know HQueue exists but houdini tracker.py can track peers and jobs externally. And since new h15 uses distributed fli…
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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Hi, since H15.5, when i try to render an image in Tile Render mode (option in the Separate Render tab of an afanasy ROP), each render nodes are rendering the entire image and not only the part of the …
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When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…