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This is a pretty cool project!
It'd be great if success/error sounds can be played directly from myinstants. It has a massive repository of different sound effects and most of them are small enough(…
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`type_patch (an actual patch, not a request for one)` | by Sibernethy
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I have an old Warzone 2100 demo on CD, dating back to December 1998. On it is a couple of single player levels from Fa…
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I'm currently trying to use MRST to convert the Fluidity soundtrack into a usable format.
I'm using the following command:
```
.\mrst extract Fluid.brsar --decode --extract-rwar
```
Folders 0 t…
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- SOUND RELATED
- [ ] Impact sound of beam weapon is bullet impact sounds in UT2004, doesn't seem to really have an impact sound in UT3 that I can hear
- VISUAL EFFECTS RELATED
- [ ] Become…
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Almost all of the sound effects in Metroid II sound noticeably different compared to how they sound on a real Game Boy or most emulators. This appears to be due to inaccurate Ch.1 sweep emulation.
…
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![لقطة الشاشة (4)](https://user-images.githubusercontent.com/125594340/219448400-4ab0202a-3b4b-4d10-930d-a76cbc2215f4.png)
- The ability to pick/change the mod by hovering the crosshair above /…
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```
{
"arekan.enhancedcombatsounds": {
"name": ["Enhanced Combat Sounds"],
"code": ["2095586726"],
"loadAfter": {
"automatic.gunplay": {
"name": ["Gunplay"],
"comment": ["Enchanced C…
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This post was created built on ideas and feedback we got from this video:
https://www.youtube.com/watch?v=U1fgyc1Ew4g&feature=youtu.be
**Introduction**
Hearing is the second most important human sens…
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Currently a building with buildpower cannot assist other construction, only perform its own i.e. be a factory.
Due to this, construction turrets are implemented as mobile units with zero speed, but…
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The new engine can't play back more than one single audiofile per actor at the same time. Each new audiofile is suddenly killing the current playing audiofile. This happens in all (Origina Valve) scen…