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Firstly, I thank you for this awesome library for unity (and I don't understand why isn't a official unity library/package), but I noticed that on my OnePlus One smartphone (or generally on old device…
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Hi Andrew,
thanks for doing this, it's a nice start for me doing stuff in Unity and VR!
I think I found a small bug. I'm using Unity 2020.3.9f1 with XR Interaction Toolit 1.0.0.-pre.4.
The Str…
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## Describe the bug
When you start up an application the splash screen shows while the app is loading. During this period if you move your head up and down the splash screen shakes like content whe…
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### SPECIFIC ISSUE ENCOUNTERED
When running VR on an iPhone 15 Pro Max VR and non-VR is displayed at the same time, the non-VR is "on top" of the VR.
~I'm 99% sure this isn't a bug with Cardboard…
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Hi, I just updated a Unity project I have been working on from v1.13.4 of VIU to v1.17.0. I updated it because I wanted to start testing VIU with Open XR. However, recently I noticed that my Unity Edi…
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While creating a VR application for the Meta Quest 2 (Android), I tried to implement the file browser to select a txt file and read the contents at runtime. This all works great, apart from the fact t…
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Hi.
I am attempting to run Godot natively on the Vive Focus 3 with the OpenXR demo.
Godot 3.4.4
godot_openxr_1.3.0
Godot XR Tools 2.5.0
Following the document to setup as if building for Quest,…
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I have an existing native Android AR application, that uses ARCore + Android Studio.
I am trying to add a unity experience in this application using ARCore XR Plugins. I am having conflicts since I h…
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Hello,
I'm trying to make a simple **geospatial** unity project on android but I'm having problems with a black screen.
I have suspicions that the cause of the black screen may be `EarthState.Erro…
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Hi,
I worked on a project with the openVR XR plugin, and it was installed from a scoped registry. This project runs on Unity 2020.1.8. The new project I am working on runs on Unity 2020.3.4, and I ca…