-
- [ ] Add a sample repo for bootstrapping WebXR
- [ ] Add a video walkthrough of livecoding it
avaer updated
6 years ago
-
Here is a video showing a problem I have with these demos:
https://youtu.be/htXAzbYrAkU
When starting any of the demos the background of the webpage turns gray and camera live feed stops. The trac…
-
At some point we should do an evaluation of whether or not the WebXR API is appropriate for use with audio-only "AR" devices. (Like [these Bose glasses](https://www.youtube.com/watch?v=5_dCrJjRGT8))
…
toji updated
7 months ago
-
Reference: [WebXR#7](https://github.com/immersive-web/webxr/issues/751)
-
Samsung S7 SM0G930F - Android 8.0.0
ARCore compatible and Google Play Services for AR Installed
https://modelviewer.dev/examples/augmentedreality/#webXR
On WebXR mode - Camera opens but throws e…
-
This is a feature request for a formalized API for haptic feedback on WebXR gamepad inputs, when available. Even very simple haptics can greatly increase immersion and usability in XR applications.
…
-
It may save a few headaches to mention in either the README or on the pages themselves the secure context requirement for WebXR, needing either https or localhost/127.0.0.1, and how to go about that. …
-
Hello,
since we have experimental features for WebXR and Safari since iOS 16, I think we should start looking into it. In general, this needs to be enabled first in the Settings for Safari (Advance…
-
The WebXR simulation window cannot be found in the debug window that appears after pressing F12 in the Edge browser.
-
ARCore SKD was updated to version 1.31 in May 2022.
With this update, they increased the Depth Sensing from 8m to 65m: https://developers.google.com/ar/develop/depth/changes#android-ndk-c
Old fu…