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**Arma 3 Version:** stable
**CBA Version:** stable
**ACRE2 Version:** stable
**Mods:**
```
- @CBA_A3
- @acre2
- @ace3
```
**Description:**
Cannot bind ACRE2 actions to joypads or joystic…
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# FPS Benchmark comparison between Vanilla and ACE3
In my tests with ACE3, I have experienced a considerable reduction in FPS. In part this comes from the AGM itself, where performance and those redu…
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from https://taiga.io
just as we have
## [hip](#hip)-hop, and
### lit-hop
(baba brinkman rapping to shakespeare …
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can't shoot the weapon (all versions)
when i select it in arsenal i get this error: [BIS_fnc_baseWeapon] class'%ALL' not found in cfgWeapons
by the way, the weapon is listed under assault rifles…
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Stable branch 1.66
CBA_A3 v3.1.2.161105 (stable)
ACE version 3.9.0 (stable)
Mods: @CBA, @ACE, @asr_ai3, @st_ui, @acre2, @ace_server
Dedicated server uses TADST and runs the server version of 1.…
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Slowly convert all UKSF mods to CBA framework.
Suggested file layout:
- @UKSF - contains all UKSF custom mods and patches.
- @UKSF_Dependencies - contains all mods that are not created by us (can sti…
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When in spectator mode you can't hear other players near you.
Questions:
How to detect Spectator mode? :x if anyone knows tell me.
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Since 1.62 BI have tightened up the inheritence rules, now the following error is thrown on load:
```
18:49:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'.
18:49:15 Warning M…
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- [ ] When the briefing stage starts and ends
- [ ] When the mission is ended with `f_fnc_mpEnd`
- [ ] When spectator is opened and closed
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### Changes:
- [x] Garrison module: Replace searching pattern "House" by "Building" (=> more buildings are available e.g. Tanoa WW2 bunkers).
- [x] Moved "Create/Edit intel" module from "spawn" to "…