-
Currently we just hope the client disconnects properly and drop the client after 10 seconds.
The client should send back a pong when it received the packet, to let the server know when to drop the cl…
-
**Edit** correct: show freeze stars instead of bar (without the old shield + heart HUD).
Can the health and ammo HUD return to DDRace servers (similar to v16.1)? The freeze duration shield countdow…
-
Would be nice to be able to use my the 70 hz that my monitor has (not that it is much)
-
``` …
-
This is a list of casks without a [`zap`](https://docs.brew.sh/Cask-Cookbook#stanza-zap) stanza. It is suitable for contributors of any experience level.
`zap`s do not require any special tool to f…
-
It has been one day without reactions to my comment in a closed pr so I am escalating it to an issue!!
https://github.com/ddnet/ddnet/pull/7764#issuecomment-1879581904
https://github.com/ddnet/d…
-
from discord:
i managed to crash the client by setting `cl_refresh_rate` and `gfx_refresh_rate` to 240 aswell as turning `Vsync` on
and then turning cl_refresh_rate and gfx_refresh_rate to 1000 …
-
Since we are ignoring those inputs, this will cause some useless buttons under some linux-systems.(appeared on Cinnamon-Desktop)
Whenever I press LGUI/LSUPER my System-Menu pops up without any accessi…
-
Hooking others sound on ddnet servers is bugged. But I fixed it on vanilla servers by adding the sound snap item even if the triggered events are on another player.
```diff
diff --git a/src/game/c…
-
The client and server code use magic numbers 2 and 3 to differentiate between whisper send and receive.
Create and use some enum for that.
https://github.com/ddnet/ddnet/blob/2f22447d44535c50cc5bd…