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I'm running node v10.16.3 on Mac Mojave 10.14.6. I get the error below when running the following through the command line:
`gltf-pipeline -i tmp/tmp.gltf -o optimized.glb`
Files are named appropr…
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Here's some relevant threads for it:
[Blender's info on UV Mapping](https://docs.blender.org/manual/en/2.81/addons/import_export/io_scene_gltf2.html#uv-mapping)
[KhronosGroup specs on GLTF](ht…
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Importing geometry from gltf binary format the node hierarchy is lost and the mesh's structure is flattened.
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`cadquery` models should be exportable to the gltf format.
**Tasks**
- [ ] Move [`cqparts.codec.gltf.ShapeBuffer`](https://github.com/fragmuffin/cqparts/blob/master/src/cqparts/codec/gltf.py#L69) …
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; …
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I'm just starting to look into the GLTF spec, and so far I approve of most of the design decisions. One thing I am not seeing is whether the format supports / is meant to support standalone material f…
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Hello.
I think I have an issue with your running your game and I can't figure out why.
Here is what I get:
`[ERROR][amethyst_assets::storage] "PREFAB": Asset "assets/carcass.glb" (handle id: Handl…
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The Manifold Editor is our game engine environment / asset editor built around the glTF standard. Both the interchange and authoring format will utilize glTF and should be capable of producing content…
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Hi,
First of, thanks for this amazing project.
I know gltf are a very good and very popular in the open source sphere.
Usd file format get more and more popular in the professional sphere and the…
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Hi,
this [tileset of the city of Berlin](https://www.businesslocationcenter.de/berlin3d-downloadportal/datasource-data/567c2cc6-9464-4a08-82b8-1034e39f3c9d/tileset.json) crashes when loading its b3…