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amethyst
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evoli
An ecosystem-simulation game made with Amethyst
https://community.amethyst.rs/t/evoli-introduction/770
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doesn't compile with Rust 1.56.0
#118
Frank-Buss
opened
3 years ago
0
Update dependency and fix some warnings
#117
ghost
opened
3 years ago
0
Fix loading Wind resource from config file
#116
Jazarro
closed
4 years ago
0
Format and clean up warnings
#115
sunreef
closed
4 years ago
1
Panic when running `cargo run` on unmodified repo
#114
Fishrock123
closed
4 years ago
1
Can't run on ubuntu 19.10
#113
gravit22
opened
4 years ago
2
Fix filename in prefab to start with lowercase
#112
Jazarro
closed
4 years ago
0
Add carcasses on death events
#111
aaronjewell
closed
4 years ago
1
link to Git LFS homepage in README.md
#110
ishehadeh
closed
4 years ago
0
Bump amethyst version to 0.13.2
#109
fkarg
closed
4 years ago
2
Add a basic implementation of the Topplegrass creature
#108
Jazarro
closed
4 years ago
4
Add a basic implementation of the Topplegrass creature
#107
Jazarro
closed
5 years ago
0
Cannot run on Fedora 30 Wayland
#106
pop
opened
5 years ago
5
FPS drop after some cycles
#105
afonsolage
opened
5 years ago
6
Add some more debug drawings to debug mode
#104
sunreef
closed
5 years ago
0
Killed unit turns into carcass
#103
erlend-sh
closed
4 years ago
2
Music and infrastructure for day-night cycle
#102
chrispetkau
opened
5 years ago
1
Window does not scale properly in 1366x768
#101
hbina
opened
5 years ago
1
Why is CreatureType a String instead of an enum?
#100
agluszak
opened
5 years ago
1
Fix spatial hashing
#99
sunreef
closed
5 years ago
0
Update readme screenshot
#98
sunreef
closed
5 years ago
0
Giant creatures sometimes appear in the middle of the world.
#97
sunreef
opened
5 years ago
0
Add more interesting 3D meshes
#96
sunreef
closed
5 years ago
0
Switch meshes to GLTF
#95
sunreef
closed
5 years ago
0
Controls button off the Main Menu
#94
chrispetkau
closed
5 years ago
6
- Removed PausedState and implemented pause directly in main_game.rs.
#93
chrispetkau
closed
5 years ago
4
Add pause menu that is triggered by clicking the menu button in the game.
#92
sunreef
closed
5 years ago
0
Replace sprites with 3D meshes and add DrawShaded pass.
#91
sunreef
closed
5 years ago
0
Add a ground plane to the game to have some background texture instead of a solid color.
#90
sunreef
closed
5 years ago
0
Add Automated Builds With Drone
#89
zicklag
opened
5 years ago
7
[Benchmark] Userless simulation mode
#88
erlend-sh
opened
5 years ago
2
[Benchmark] 3D culling
#87
erlend-sh
opened
5 years ago
0
[Benchmark] Syncing from specs-nphysics
#86
erlend-sh
opened
5 years ago
1
[Benchmark] More moving entities
#85
erlend-sh
opened
5 years ago
0
Issue #50, add Menu button to in-game UI.
#84
chrispetkau
closed
5 years ago
4
Avoid divide-by-zero in SeekSystem
#83
caitp
closed
5 years ago
0
Add a menu screen #48
#82
chrispetkau
closed
5 years ago
2
Controllable audio system
#81
QbieShay
opened
5 years ago
2
[WIP] A basic day-night cycle that handles music swapping
#80
QbieShay
closed
5 years ago
4
Migrating evoli to latest Amethyst master
#79
sunreef
closed
5 years ago
0
Why the new methods?
#78
bowbahdoe
opened
5 years ago
1
Add camera movement
#77
marotili
closed
5 years ago
1
Add day/night cycle
#76
erlend-sh
opened
5 years ago
1
Add camera movement when using the arrow keys.
#75
sunreef
closed
5 years ago
0
Change enforce bounds to use velocity instead of position
#74
sunreef
closed
5 years ago
3
[Experimental] Implement Boids algorithm for creature movement
#73
sunreef
opened
5 years ago
0
Nushi character preliminary implementation with ricochet movement
#72
orhanbalci
closed
5 years ago
2
Wall avoidance system
#71
a5huynh
closed
5 years ago
4
[BUG] Evoli crashes after unspecified time
#70
joarfish
closed
5 years ago
9
[WIP] add a feed system
#69
hbina
closed
5 years ago
6
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