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## Describe the bug
The Toggle-Button does not change color as set when toggled. (The function `ButtonExecute` in `ToggleDwellPressableButton.cs` is never executed.)
## To reproduce
Steps to …
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## Describe the bug
Hololens 2 hands fall back to default hands when using OpenXR on Runtime.
## To reproduce
Steps to reproduce the behavior:
Install MRTK 2.8.2,
Create a clone based on …
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## Describe the bug
Trying to change pointer behavior via PointerUtils from PointerBehavior.AlwaysOff to PointerBehavior.Default does not return pointer behavior to the MRTK default.
## To repro…
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## Describe the bug
A clear and concise description of what the bug is.
Pressable button doesn't work if parented to a GO with Rigidbody
## To reproduce
Steps to reproduce the behavior:
Hav…
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## Describe the bug
Description is not able to be fully read, as some text is on top of other text in the description of the SSG
## To reproduce
1. Launch MRTK 2.8.3 Example scene 'MRTK Stand…
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## Describe the bug
Eye tracking is working, the user is able to manipulate and move the cubes in the same scene.
When gazing at the sliders and pinching to grab on, no matter what action the us…
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## Describe the bug
When you pick mrtk object that has rigidbody on it and throw it away through rays (far interaction) then object is behaving perfectly, object will go in direction in which you a…
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## Describe the problem
When dealing with password input field, NonNativeKeyboard display the password instead of asterisk characters in the display field of keyboard.
## Describe the solution yo…
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## Describe the bug
SpatialMesh is visible though SpatialAwarenessMeshDisplayOptions is set to None
## To reproduce
Steps to reproduce the behavior:
SpatialMeshWirefreame material is visib…
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## Describe the problem
When loading an AR anchor via the store we can get anchors that are not for the current active map.
Is there a way to get the current active spatial map ID to verify that t…