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Hey,
I'm facing issues with pixel shaders on Android. Works as expected on various devices (verified on 5+ devices) but on Samsung Galaxy S8 with Android 7.0 I have blank textures when applying sha…
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[ClientGame.js](https://github.com/arjanfrans/realtime-multiplayer-in-html5/blob/master/client/game/ClientGame.js) is currently mostly a dump for everything that the client should do and it includes h…
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Dans Unity3D, vous disposez d'une longue série de méthodes pour éviter les arcanes des calculs mathématiques complexes. Cependant, vous serez rapidement confronté aux mystères des mathématiques lorsqu…
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Hey,
Your `ScreenFader` shader returns the following error when running on Metal, which is the default option in Unity Editor for macOS:
```
Metal: Error creating pipeline state (Custom/ScreenFad…
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The PS3 version (imo) has nicer looking streaks which, rather than using a texture, filter the flares and lerp the result with the previous frame's result in order to perform the streaks (like UG2 str…
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This API is a bit incomplete as is.
I don't actually know how the fine folk at Unity implemented [MoveTowards](https://docs.unity3d.com/ScriptReference/Vector2.MoveTowards.html).
All the documen…
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### What would this enhancement be for?
Rendering
### Describe your enhancement suggestion in more detail
I believe adding a parameter to allow for cubemap blur to the default brush/prop shad…
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To get LERP to work for networked players, the NetworkTransform `TransformSyncMode` for the player prefab must be set to `Sync None`. However, changing this value through the UI will switch it back wh…
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See https://esotericsoftware.com/forum/d/24802-godot-additive-mix-blending-bug-after-track-entries-completed
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Hello!
I am trying to get the whales descriptors for a molecule and i am getting the following error!
../do_whales.py:40: in whales_from_mol
x, lab = do_lcd(coords, w, charge_threshold)
../…