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When I try to do skinning as supposed, I find the number of "mousey" is different with that in the "result.bvh" in "../retargeting/examples/crosss_tructure". I failed to merge the "result.bvh" with th…
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https://github.com/eherr/anim_utils/blob/c7849651f36fe18d425b8bacbbc7221ff2c41d66/retargeting/analytical.py#L139
Sorry to bother you:
1. When I used motion_preprocessing_tool create a skeleton m…
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Is the code to cluster the motions into the latent space also available?
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The current animation system is pretty limited and it's hard to get great character effects due to the limitations around animation blends.
Suggest that the following is needed over time:
- Animation…
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Hello there
First of all kudos for this interesting project. I have tons of animation and from time to time I bang my head on how to port them gracefully...
I'm try to run the demo but it fails.
…
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If you really want to duplicate movement of animals, don't you need the balance of a tail, and the steady gaze from eyes in the head, connected by a neck to the body? This is part of the animals' moti…
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您好, 我用python3 train.py -n full -g 0来训练的时候,出现了下面的错误:
Traceback (most recent call last):
File "train.py", line 101, in
main()
File "train.py", line 39, in main
train_loader = get_datal…
wwwjs updated
4 years ago
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Currently, when we start retargeting, the robot start immediately imitating the human pose. Therefore, at the beginning when there is high error between human and robot configuration, cause fast motio…
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I thank you for the greatest work, "Monocular Total Capture: Posing Face, Body and Hands in the Wild." Especially, I saw your motion retargeting result in YouTube and it was so amazing!!
Could you …
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Much like poses, I would like to contribute default animations. Basics include walking, jogging, running, idle, strafe, backwards, etc.
Because I am using Unreal Engine, I recommend 30 or 60 FPS a…