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This works in the snestang core, can it be ported to the nestang core to allow for saves to be enabled.
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Hello,
I get this compilation error using Xcode 6.0.1 toolchain:
clang++ -o out/bsnes_libretro_ios.dylib -dynamiclib obj/libco.o obj/processor-arm.o obj/processor-gsu.o obj/processor-hg51b.o obj/proc…
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* Mac Mini M1 (silicon)
* macOS 14.6.1
* Lazarus 3.4
* FPC 3.2.2
Hello, I've downloaded the TTreeListView from https://www.benibela.de/components_en.html#treelistview and loaded in the treelistv…
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The game crashes when you try start a race with more than 9 players in the lobby. The lobby can get up until 12 players. This issue only happens to RPCS3 user and not to PS3 user. The devs of the serv…
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### Quick summary
Emulation crashes right before game should start running with the console message:
{PPU[0x1000005] Thread (HighGraphics) [0x01e70e5c]} VM: Access violation reading location 0x1fd0…
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### Quick summary
Dead to Rights: Retribution crashes on the legal screen shortly after launching the game, then causes RPCS3 to freeze.
### Details
When launching Dead to Rights: Retribution…
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Title says it all. Core can load, but segfaults when loading content if compiled with gcc 10. It works just fine when compiled with gcc 9. Tested on Linux x86_64 with gcc 10.1.0.
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https://discord.com/channels/1049223665243389953/1049225857350254632/1158568238171562054
Basically, notifications load only every few minutes and only once. We should make a patch to speed things u…
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**Describe the bug**
The game starts up, title screen is ok. Once you start he game, the graphics are scrambled
**Expected behavior**
the game should run without garbled graphics
**Screensho…
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| | |
|--------------------|----|
| Bugzilla Link | [PR7553](https://bugs.llvm.org/show_bug.cgi?id=7553) |
| Status | NEW |
| Importance | P normal |
| R…