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libretro
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bsnes2014
Libretro fork of bsnes. As close to upstream as possible.
GNU General Public License v3.0
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use emar instead of em++ for archiving
#78
JoeOsborn
closed
8 months ago
0
Add CodeQL workflow for GitHub code scanning
#77
lgtm-com[bot]
opened
1 year ago
0
Makefile fix to enable build for "unix-armv7-hardfloat-neon"
#76
zoltanvb
closed
1 year ago
0
Android NDK R22 Fix
#75
webgeek1234
closed
3 years ago
1
(.gitlab-ci.yml) Enable building of all core variants
#74
jdgleaver
closed
3 years ago
0
Cannot build on Linux
#73
arromdee
opened
3 years ago
2
libretro: Update gitlab ci extends ordering
#72
webgeek1234
closed
3 years ago
0
PPU Fast Mode OFF outputs incorrect resolution
#71
nfp0
closed
4 years ago
1
Broken Action Replay Cheat Support
#70
summonthethunder
opened
4 years ago
0
Broken run-ahead
#69
boomercore
closed
4 years ago
1
Change library_name to bsnes2014
#68
negativeExponent
closed
4 years ago
0
rename build to bsnes2014
#67
rtretiakov
closed
4 years ago
0
(tvOS) Compile using tvOS SDK
#66
yoshisuga
closed
4 years ago
0
New libretro port
#65
rtretiakov
opened
4 years ago
0
Android update
#64
webgeek1234
closed
5 years ago
0
iOS: add IOS compiler flag to get it to compile
#63
yoshisuga
closed
5 years ago
0
Port widescreen/HD Mode 7 hack from bsnes-hd
#62
Margen67
opened
5 years ago
3
GameBoy -> Game Boy
#61
celerizer
closed
5 years ago
0
Update Bsnes v107
#60
ToniBC
closed
4 years ago
3
Super Game Boy android launching from command
#59
BanditTech
opened
5 years ago
0
Errors with some MSU1 SNES Games
#58
PittStone
opened
5 years ago
0
Update gcc7 workaround.
#57
orbea
closed
5 years ago
2
libretro: Don't plug joypads by default
#56
Kekun
opened
6 years ago
0
Update libco
#55
webgeek1234
closed
6 years ago
0
Refactor android jni makefiles
#54
webgeek1234
closed
6 years ago
0
Fix android jni compile with clang
#53
webgeek1234
closed
6 years ago
0
travis: Build all three core profiles.
#52
orbea
closed
6 years ago
1
More verbose make clean output.
#51
orbea
closed
6 years ago
0
Use the standard 'rm -f' for the make clean target.
#50
orbea
closed
6 years ago
1
Not all compilers define lr. Use x30 instead.
#49
webgeek1234
closed
6 years ago
0
Aarch64 support
#48
webgeek1234
closed
6 years ago
0
Add ios-arm64 build target
#47
yoshisuga
closed
6 years ago
0
Dark Law performance core fix
#46
hizzlekizzle
closed
7 years ago
0
path issue when loading Super Game Boy
#45
ghost
opened
7 years ago
2
change dsp register initialization to match v102r27
#44
hizzlekizzle
closed
7 years ago
0
backport some upstream fixes
#43
hizzlekizzle
closed
7 years ago
0
bsnes v094 Accuracy core crash on game load, Android 7.1.1, RetroArch v1.6.0
#42
ghost
opened
7 years ago
2
Workaround for gcc7 compiler bug
#41
orbea
closed
7 years ago
0
Silence a -Warray-bounds warning with clang
#40
orbea
closed
7 years ago
0
Fix -fpermissive build failure
#39
orbea
closed
7 years ago
0
Build Failure with gcc-7.1.0
#38
orbea
closed
7 years ago
1
Refactor cheats to support multibyte goldfinger
#37
ilag11111
closed
7 years ago
0
Add cheats to SNES games
#36
ilag11111
closed
7 years ago
0
out/.gitignore: Don't accidentally commit compiled cores
#35
orbea
closed
7 years ago
0
Silence a -Wreturn-type warning
#34
orbea
closed
7 years ago
0
Cleanup endian.h include
#33
orbea
closed
7 years ago
0
Remove archive and sync
#32
orbea
closed
7 years ago
0
Silence -Wparentheses warnings
#31
orbea
closed
7 years ago
0
SDD1 backport
#30
orbea
closed
7 years ago
0
No sound after loading savestate
#29
Kierek
closed
7 years ago
2
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