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Unity 2018.4.20f1
UniVRM-0.55.0
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at :0)
System.Collect…
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**バグについて**
インポートされたVRMモデルをヒエラルキ上に配置し、ルートオブジェクトを非アクティブにした状態でExport humanoidを行うと、ImportできないVRMファイルが生成されます。
Export時には一切エラーなどは出ず、Import時に以下のエラーが出ます。
```
KeyNotFoundException: The given key was not…
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```cs
SkinnedMeshRenderer.enabled = false;
MeshRenderer.enabled = false;
```
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For example you have 5 skinned render mesh on character prefab - you want to make separate prefabs as variants but if they are skinned mesh they require root bone to work correctly.
It would be ni…
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Just like in the title. Now I am able to export first person hands model, but without skin modifier.
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Greetings,
we are experiencing some strange issues when combining observations and Mecanim avatars.
We are using an agent Reset method to make the avatar look at the camera, setting a target tr…
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I'm able to use the remote with the sloth character, record animation and playback using the player on the stream recorder component. When I bake the animation, however, the Animation Clip produced …
polae updated
4 years ago
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**バグについて**
そもそもExport出来ない状態に陥ることと、Exportしてもテクスチャのデータだけを残して他が消えてしまう現象
**再現方法**
Incident 1:
マテリアルをMToonに変更済みのモデルを用意する。(アクセサリーで複数のMeshあり)
通常のExport手順を行う
エラーが発生し「"モデルの名称"(normalized)」と名付けられたもの…
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没做任何调整,导出资源里的unitychan.prefab
Unity版本:Unity 5.6.7f1 (64-bit)
导出插件:master分支和1.2.0
```
spector.bundle.js:1 TypeError: Cannot read property 'name' of undefined
at SkinnedMeshRenderer.initializ…
wmlgl updated
5 years ago
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Hello. When I export the file, I found that the model mesh can be exported, but when I import unity and drag it into the scene window, nothing is displayed. I would like to ask you to support the expo…